Hello,


This is Den Fox. I am the Creative Director and owner of Fox3D Studios. I have always had the pleasure to work with my team to ensure that assets meet the aesthetics and technicality of client's specifications. With over more than 11 years of experience, I hold credits to titles such as; Hellgate: London, Killzone 2, Fallout 3, City of Villains and many others. My passion for work and drive helps me to deliver highest quality products. I believe details bring everything to life - a small touch is what makes truly great work.

Let me introduce you our Lead Modeler - Fabricio Torres (one of the craziest modelers in the game industry) is responsible for large amount of Q/A work related to the modeling portion of the asset development. He is really a master of his universe (sculpting highpoly, lowpoly, normal baking) and more than that he is also a perfect Lead. Check out his sculpts in portfolio section and be amazed!

Fox3D Studios is a small but professional game art development studio in Estonia. Our team comprised of uniquely talented and diverse professionals from the game and movie industries. We are focused on working with the best people and companies in the game industry arena of development. Estonia has ideal geographical location to utilize resources from Latvia, Lithuania, Russia and Finland and thus enabling us to grow. The key to Fox3D Studios' strategy is easy: keep quality high, and do more with less.

Facts:
* Fox3D Studios started in 2001 with an immediate focus on games
* Fox3D Studios has more than 15 fulltime employees
* Significant experience with well-known AAA Game Industry Titles
* Every member of Fox3D Studios has at least 5 published game titles experience
* Den Fox (Creative Director, Fox3D Studios) has 31! game titles experience
* Fabricio Torres (Lead Modeler, Fox3D Studios) has 18! game titles experience

Latest Interviews:
For Russian Magazine "PC Games" 24.07.2009
For UK Magazine "3DCreative" 12.06.2008
For Russian Magazine "PC Games" 27.07.2008
For Estonian Magazine "Kroonika" 13.04.2007
For Russian CG Society of digital artists "CGTALK.ru" 01.08.2008

Tutorials:
Texturing of Old Paper with Adobe Photoshop.

United List of Games our members worked for / working on.

"Fallout 3"
Tasks include modeling and texturing using diffuse, specular / glossiness and normal maps.

"Killzone 2"
Tasks include Character modeling and texturing.

"Aliens: Colonoal Marines"
Tasks include Character modeling, texturing and material setup for Unreal Engine 3.

"Brothers in Arms: Hell's Highway"
Tasks include Character and Object modeling, texturing and material setup for Unreal Engine 3.

"Dragon Age"
Tasks include Character and objects modeling and texturing.

"Fable 2"
Tasks included Weapon modeling and texturing.

"Rogue Warrior"
Tasks included Character and Object modeling, texturing and material setup for Unreal Engine 3.

"Damnation"
Tasks included modeling, texturing and material setup for Unreal Engine 3.

"Condemned 2"
Tasks included Object modeling and texturing.

"Hellgate: London"
This Game was published in October, 2007
Tasks included modeling, texturing and material setup for humans, demons and first person arms. Hammer Engine.

"Mass Effect"
This Game was published in November, 2007
Tasks included texturing and material setup for Unreal Engine 3.

"Scene it? Lights, Camera. Action "
This Game was published in November, 2007
Tasks included Character creation.

"The Golden Compass"
This Game was published in December, 2007
Tasks included Character creation.

"Stranglehold"
This Game was published in September, 2007
Tasks included texturing and material setup for Unreal Engine 3.

"Crystal Key 2 (Evany)"
This Game was published in March, 2004
Tasks included modeling, texturing and lighting general environments, models and buildings.

"The Matrix: Path of Neo"
This Game was published in November, 2005
Tasks included normal maps creating.

"City of Villains"
This Game was published in October, 2005
Tasks included low polygonal object modeling and texture creating.

"Empire Earth 3"
This Game was published in November, 2007
Tasks included low polygonal object modeling and texture creating.

"Agon: Lost Sword of Toledo"
Release Date: early Autumn 2005
Tasks included high polygonal object modeling and texture creating.

"Sinking Island"
This Game was published in October, 2007
Tasks included Character creation.

"Destinies"
Release Date: TBA
Tasks included animation, real time character and high polygonal object modeling and material creating.

"Voyage (Journey to the Moon)"
This Game was published in August, 2005
Fox3D Studios made it's first trip to the moon. Tasks included Character Modeling, Object Modeling and ingame cinematics.


"Destination: Treasure island"
This Game was published in November, 2006
Fox3D Studios provided bunch of Characters and Objects to help Jim Hawkins find the TREASURE.

"Burnout: Revenge"
This Game was published in March, 2006
Tasks included Poster creation and rendering in 6000x9000 pixels resolution.


If you would like more information regarding our services, rates, current availability or any other info, Please feel free to contact me.

Enjoy the site!

Den Fox